Eyes on the Sky Virtual Production
JAN 2021 - MAY 2021
Sven Ortel
Director, Script, Professor
Logan Smith
DP, Camera Operator, Virtual Scenic Designer, Environment Artist, System Engineering
Michael Bruner
Technical Artist, System Engineering, System Design, Unreal Operator, Tracking Integration
Chris Conard
Lighting Design, Asst. Virtual Scenic Design, Storyboarder, Gaffer
Mingxiang Ya
Costume Designer, Storyboarder
Zoey Crow
1st Asst. Director, Line Producer
Jackson Cobb
Editor, Lighting Programmer, Sound Engineer
Ben Randall
TouchDesigner Operator, Video Engineer, Content Creator, Realtime Effects:
Bryan Guzman
Stand-in Talent, Production Asst.
Moriba Jah
Talent
Sarah Martin
Craft Services
Deepak Chetty
Virtual Production Consultant
Special Thanks
Keefe Boerner, Scott Bussey, Tao Li, Jesse Easdon, Matt Ragan,
Zoe Sandoval, Ian Shelanski, Earnest Mazique

Virtual Production Video is Being Edited
Eyes on the Sky Virtual Production is a project where a group of digital artists came together and learned how to create a virtual production. Eyes on the Sky as a concept is a project started by Moriba Jah, Erin Reilly, Sven Ortel, and Deepak Chetty were they devised an experience that can personify the growing problem of near space junk left over by rockets, satellites, and other man made activity in space. The shoot was for a teaser trailer for prospective investors and the public, building excitement for a future installation experience.
On the project, I designed the virtual version of the dome, helped design multiple connecting systems for media to move from TouchDesigner, a lighting console, and Unreal Engine, and was the Director of Photography/Camera Operator for the production shoot.
Production Shoot Behind the Scenes
Eyes on the Sky: Sky Dome Design
The other half of the production for me was designing the dome that would be placed in the virtual space but was also purposefully designed to be realistically fabricated in the future with correct heights, door sizes, ramp sizes, and realistic fixtures. Working with Chris Conard, Jackson Cobb, and Ben Randall, we devised a shape that would eventually become the sky dome. Though the Sky Dome was designed in 3D for a virtual production inside of Unreal Engine, the design is functional and can be built in real life with an array of theatrical tricks like unistrut for the structural elements, and projection screens.
Dome Exterior Blender Render

Dome Interior Blender Render
