FEB 2020-MAR 2020
The prompt was reality and digital reality and the relationship between the two. I took this idea and decided to layer itself on top of itself. By taking the physical, capturing it digitally, remixing it digitally, then producing it to a physical form again. Finding the bounds of what can be perceived as from the real world is interesting to me and how something can be remixed into something that is unrecognizable from the original is also interesting. I wanted to capture reality in digital and physical form so by making an impossibly natural yet organic shape to act as a digitally made cage I could trap the recreated reality with a digital one. It's like the groundhog day's version of an art piece; very meta.
Photogrammetry and Modeling
This project utilized a modeling technique called photogrammetry in which many photographs, taken from the same camera (in this case a cell phone), are combined into one mesh. Using Meshroom, the process was as simple as dropping my photos in the program and waiting a really long time. Usually this mesh, or 3D model, is extremely large and disjointed so a 3D modeling software is needed. In my case I used blender. Once I had a mesh that looked like a person on a bench, I was able to export the stl and 3D print the model! It was also here that I modeled my dome that the girl on the bench was going to exist in.
From Blender I spent hours waiting on 3D printers to melt plastic to make my models a reality. There were multiple 1/4" scale versions of the the dome to make sure that it could print without any supports and be structural. It is astounding how rigid and strong this shape is! It was also the time I could print the girl on the bench using a smaller printer.
It took some work and a lot of drilling and dremeling to get the bench inside of the dome. This could have been a good time to reflect on how I could have printed the girl on the bench with the dome but we lie and we learn.
Using Notch, I was able to make several remarkably interesting particle effects that were then projected onto the model. Using Vertex, I wanted to do more advanced projection mapping but at the time the software was just not there yet. I believe that I was still able to produce interesting effects that simulated the seasons (Fall, Winter, Spring) that provoked a level of spectacle.